Python Level 2

After learning the basics of Python, level 2 focuses on diving into these topics on a deeper level, as well as learning more advanced topics in Python. The topics covered in level 2 include: data structures, advanced loops, algorithms, Object-Oriented Programming and Design, and Game development.

Chapter 1: Lists Cont'd and Tuples
Students will learn more advanced list methods, and how they work in memory. Additionally, students will learn about tuples, a similar data structure.
Chapter 2: Mutable and Immutable Objects
Chapter 2 focuses on Immutable and Mutable objects in Python, and shows how the different data types actually work in the computer's memory.
Chapter 3: Dictionaries
In this chapter, students will learn how to use dictionaries, how to create them, modify, remove elements, and work with key value pairs.
Chapter 4: Sets
Chapter 4 focuses on the two built-in types: sets and frozen sets. Students will learn how they compare with the other data structures.
Chapter 5: Hangman
Chapter 5 will test the students' understanding by creating the classic game of Hangman.
Chapter 6: Nested Loops
Students will learn how to nest loops in order to manipulate 2d data structures, and potentially more.
Chapter 7: Classes and Objects
Chapter 7 focuses on Classes and Objects, the basis of Object-oriented programming. Students will learn what Classes and Objects are, and how they are used across Python.
Chapter 8: Modules
Students will learn about modules and modularity, how to structure their programs, and Object-oriented design, in order to organize their code.
Chapter 9: Flappy Bird
In this chapter, students will remake the popular game of Flappy Bird using Pygame. Students will use their knowledge and work with events to create the games logic. At the end of the chapter, students will have a fully working and customizable game of Flappy Bird, created from scratch.
Chapter 10: Algorithms
Chapter 10 focuses on Algorithms and problem solving skills. Students will learn the different approaches to problems and will be able to identify which ones to use in which scenarios.
Chapter 11: Skier
Level 2 wraps up with a Skier game project. Students will need to understand how to work with data structures to store elements, and delete them as they move off the screen. Additionally, this chapter will challenge students by requiring them to add physics, in order to make the game feel more realistic. At the end of the chapter, students will have a fully working and customizable Skier game.

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Beginner Students: This course is for students who have completed Level 1 or have previous experience in coding.

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AGES 10 - 15
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This course typically takes 3-6 months to complete. This depends on the student's experience and how fast they can master the concepts and the knowledge. Our instructors move at the pace of the student, it may take extra time for some students to reinforce what they have learned.

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