After learning the basics of Python, level 2 focuses on diving into these topics on a deeper level, as well as learning more advanced topics in Python. The topics covered in level 2 include: data structures, advanced loops, algorithms, Object-Oriented Programming and Design, and Game development.

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Beginner Students: This course is for students who have completed Level 1 or have previous experience in coding.

This course typically takes 3-6 months to complete. This depends on the student's experience and how fast they can master the concepts and the knowledge. Our instructors move at the pace of the student, it may take extra time for some students to reinforce what they have learned.

Students will learn more advanced list methods, and how they work in memory. Additionally, students will learn about tuples, a similar data structure.

Chapter 2 focuses on Immutable and Mutable objects in Python, and shows how the different data types actually work in the computer's memory.

In this chapter, students will learn how to use dictionaries, how to create them, modify, remove elements, and work with key value pairs.

Chapter 4 focuses on the two built-in types: sets and frozen sets. Students will learn how they compare with the other data structures.

Chapter 5 will test the students' understanding by creating the classic game of Hangman.

Students will learn how to nest loops in order to manipulate 2d data structures, and potentially more.

Chapter 7 focuses on Classes and Objects, the basis of Object-oriented programming. Students will learn what Classes and Objects are, and how they are used across Python.

Students will learn about modules and modularity, how to structure their programs, and Object-oriented design, in order to organize their code.

In this chapter, students will remake the popular game of Flappy Bird using Pygame. Students will use their knowledge and work with events to create the games logic. At the end of the chapter, students will have a fully working and customizable game of Flappy Bird, created from scratch.

Chapter 10 focuses on Algorithms and problem solving skills. Students will learn the different approaches to problems and will be able to identify which ones to use in which scenarios.

Level 2 wraps up with a Skier game project. Students will need to understand how to work with data structures to store elements, and delete them as they move off the screen. Additionally, this chapter will challenge students by requiring them to add physics, in order to make the game feel more realistic. At the end of the chapter, students will have a fully working and customizable Skier game.

AGES 10 - 15

This course is designed to build the basics of a **complicated mathematical field**. It is designed to be a complete introduction to the fundamental concepts of** number theory** for students in grades 7-10.

The class covers topics such as **primes** and **composites**; **multiples**, **divisors**, and **divisibility**; **prime factorization** and its uses; **modular arithmetic** and more.

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AGES 10 - 15

Students in grades 6-10 will build a solid understanding of **more advanced geometry** concepts in this course. It is designed to expand on the **standard high school geometry curriculum** and to challenge students with new concepts and problems.

Topics include **congruent** and **similar triangles**, **circles**, **3D geometry**, and** introductory trigonometry**.

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AGES 10 - 15

To build on the concepts from the Introduction level course, students will build on their **Counting and Probability** knowledge.

A thorough introduction for students in grades 7-10 to counting and probability topics such as **permutations**, **combinations**, **Pascal's triangle**, **geometric probability**, **basic combinatorial identities**, **the Binomial Theorem**, **Pigeonhole Principle Conditional**, **Probability Graph Theory** and more.

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